Early surface biome concepts were divided into Kelp Forest, Dense Kelp Forest, Sunny Kelp Forest, Coral Reef, Danger Reef, Safe Shallows, Grand Reefs, and Floating Islands.The game considers the inside of an Observatory, Lifepod, Scanner Room, Alien Containment, and inside the aquarium in the Primary Containment Facility to be completely separate biomes.This includes the unused Twisty Bridges biome.Early development footages of biome generation can be seen on a playlist from Russel Maekim's YouTube channel.All three of these biomes were later repurposed for Below Zero.The only thing the Lilypad Islands received were some models.They also had a unique cut plant and unused reference models for the bridges. One of the Twisty Bridge regions actually appeared during development, and were seen in the first Early Access build.The arctic biome recieved a few unique objects for it, such as snowy rocks, sounds, and even an unused cold effect.These three biomes were the Arctic (represented as a light blue on the biome map), Twisty Bridges (represented as a green-blue color on the biome map), and the Lilipad Islands, which never received an associated biome color or were ever placed on the biome map during development. There were three unused biomes during Subnautica's development, not including unused Biome IDs.Keep up with every individual change by visiting the checkin and changes list.Map that shows the names and terrain of subnautica Trivia To see more of what is being added, tweaked, and changed in Subnautica go to the production Trello board. Which is to say, we are basically re-inventing the iPad in waterproof form. It might also be able to display images captured while exploring the ocean. A new messaging system will allow the PDA to deliver narrative messages crafted by Tom. The PDA has been receiving some TLC from Slava. Here are some notes from Cory on a work-in-progress model of the skull: The creature skeleton at the centre of Lost River might end up being so large that a vehicle will fit inside. Lost River could feature new flora and fauna, as variations of existing life-forms. This concept shows off the vibe, in the centre of which lies a massive alien skeleton: Scott has been putting together an animation set for a creature called the ‘Sea Treader’ – A large, tripedal life form that can… poop!Īrtwork for a sinister, unique biome called ‘Lost River’ is starting to pop up. Why stop at cultivating plants inside a sea-base? Here are some of Cory’s notes on what a large sea-base aquarium might look like, capable of containing larger ocean critters: Here is a concept of what hydroponic facilities might look like in Subnautica: Charlie has been in a super-creative headspace thinking up potential underwater farming gameplay. The subsistence of a lone explorer on an alien world is a contemporary theme: Many of us on the team have read the Martian, and will be going to watch the cinema adaptation over the coming weeks. This new concept for a water filtration machine could change that.Īlong with fresh water, sea-bases might soon be able to serve as production facilities for food. There is not currently a way to produce fresh water on a large scale. When playing Subnautica in Survival Mode, managing a supply of fresh water is a big deal. Some of what’s on show here may end up in an update some time in the next few months, and some might never be seen again! Throughout the development process, ideas come and go, concepts are favoured then discarded, and gameplay mechanics iterated upon. Not everything you read about in this post will make it into Subnautica.
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